Weapons: All Cost: 0 Cooldown: 0 Target: Self Constructs a stationary defense turret that automatically fires upon nearby enemies.
Level 40 Class Skill Bonus (2nd promotion)
Scientist 1st Skill: Gauge Recovery
Weapons: Throwing Cost: 90 (FP) Cooldown: 20s Target: Same Race Fully restores an ally's DP gauge.
Scientist 2nd Skill: Instant Repair
Weapons: All Cost: 240(HP/FP) 480(SP) Cooldown: ?? Target: Same Race Resurrects an ally.
Battle Leader 1st Skill: Gauge Down
Weapons: All Cost: 90 (FP) 120(SP) Cooldown: 60s Target: Another Race Reduces an enemy's DP level.
Battle Leader 2nd Skill: Final Fortress
Weapons: All Cost: 90 (FP) Cooldown: 20s Target: Self, Same Race Duration: 300s Grants a temporary increase to an ally's run speed. (Run Speed+1.0)
Battle Leader 3rd Skill: Final Fortress
Weapons: All Cost: 90 (FP) Cooldown: 60s Target: Self Duration: 30s Grants a massive temporary increase to self defense rating at the cost of reduced mobility.