Weapons: ?? Cost: 120 (FP) Cooldown: 10s Target: Self Temporary increase to user's magic damage at the cost of stamina.
Summoner Skill : None
Since only this specific class that allows the user to summon the animus, there will be no bonus skilll. The class itself is the passive skill.
Level 40 Class Skill Bonus (2nd promotion)
Warlock 1st Skill: Meditation
Weapons: All Cost: 90 (FP) Cooldown: 10s Target: Self Temporary increase to an ally's magic damage.
Warlock 2nd Skill: Stone Curse
Weapons: Staff Cost: 90 (FP) Cooldown: 60s Target: Another Race Prevents an enemy from moving or taking any action. The effected enemy cannot be damaged while in this state.
Warlock 3rd Skill: Striking Force
Weapons: Staff Cost: 90 (FP) 120(SP) Cooldown: 30s Target: Another Race, Monster Damages an enemy from long range.
Dark Priest 1st Skill: Escape
Weapons: All Cost: 90 (FP) Cooldown: 10s Target: Self Teleports self to user's bind point.
Dark Priest 2nd Skill: Force Shield
Weapons: All Cost: 90 (FP) Cooldown: 60s Target: Same Race Damage done to an ally reduces FP instead of HP for a short period of time.
Dark Priest 3rd Skill: Return Gate
Weapons: All Cost: 90 (FP) Cooldown: 300s Teleports entire party to user's bindpoint.
Grazier 1st Skill: Animus Rest
Weapons: All Cost: 90 (FP) Cooldown: 30s Instantly recovers the HP of the summoned Animus.
Grazier 2nd Skill: Fast Recall
Weapons: All Cost: 90 (FP) Cooldown: 30s Summons an Animus faster than normal.
Grazier 3rd Skill: Maximus Animus
Weapons: All Cost: 120 (FP) Cooldown: 30s Temporary increase to Animus attack power.