Weapons: Staff Cost: 30 (FP) Cooldown: 6s Target: Another Race, Monster Attacks the target with a powerful compound shot.
Poison Stinking
Weapons: Staff Cost: 90 (FP) Cooldown: 6s Target: Another Race, Monster Poison the target and nearby enemies.
Soul Mute
Weapons: Staff Cost: 30 (FP) Cooldown: 6s Target: Another Race, Monster Duration: 90s Removes the target's ability to use force debuffs.
Soul Blind
Weapons: Staff Cost: 30 (FP) Cooldown: 6s Target: Another Race, Monster Duration: 90s Removes the target's ability to use any force buffs.
Level 2 - Expert
Tectonic Might
Weapons: Staff Cost: 60 (FP) Cooldown: 12s Target: Another Race, Monster Attacks the target with a destructive shard of rock.
Toxic Bane
Weapons: Staff Cost: 180 (FP) Cooldown: 12s Target: Another Race, Monster Duration: 90s Area effect attack the target and nearby enemies using fungal poison.
Desolate
Weapons: Staff Cost: 60 (FP) Cooldown: 6s Target: Another Race, Monster Duration: 90s Removes the target's ability to use skill buffs.
Ensnare
Weapons: Staff Cost: 60 (FP) Cooldown: 6s Target: Another Race, Monster Duration: 90s Removes the target's ability to run.
Level 3 - Elite
Fenom Breath
Weapons: Staff Cost: 90 (FP) Cooldown: 18s Target: Another Race, Monster Attacks the target with a blast of poison.
Sand Storm
Weapons: Staff Cost: 180 (FP) Cooldown: 18s Target: Another Race, Monster Strikes the target and nearby enemies with a powerful sand storm.
Entangle
Weapons: Staff Cost: 90 (FP) Cooldown: 6s Target: Another Race, Monster Duration: 90s Removes the target's ability to use skill attacks.
Tranquility
Weapons: Staff Cost: 90 (FP) Cooldown: 6s Target: Another Race, Monster Duration: 90s Removes the target's ability to use force attacks.