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Browse > Rising Force Online > Skills > Accretia > Warrior

Accretia Warrior

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Level 30 Class Skill Bonus (1st promotion)


Destroyer 1st Skill: Mangle

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Weapons: All
Cost: 240 (SP)
Cooldown: 20s
Target: Another Race, Monster 
Sends the user into a frenzy, disrupting the actions of nearby enemies. 

Destroyer 2nd Skill: Shield Battery

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Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Self and group members 
Duration: 120s 
Increases the HP regeneration rate of all group members. (HP Recovery+3000%, SP/FP Recovery+1000%) 


Gladius 1st Skill: Mega Shield

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Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Self 
Duration: 120s 
Temporary increase to self defense rating. Requires the user to have a shield equipped. (Def+20%) 

Gladius 2nd Skill: Rapid

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Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Self   Duration: 120s 
Temporary increase to self attack speed. (Attack Speed+25%) 

Gladius 3rd Skill: Irritate

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Weapons: All
Cost: ??
Cooldown: ??
Target: Monster 
Elevate a monster's AP in order to allure it.    


Level 40 Class Skill Bonus (2nd promotion)


Punisher 1st Skill: Magnetic Arm

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Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self 
Duration: 240s 
Increases one’s strength and accuracy rate for a short period. (ATK+15%, Accurracy+30)  

Punisher 2nd Skill: Magnetic Net

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Weapons: All
Cost: 90 (FP)
Cooldown: 40s
Target: Another Race, Monster 
Snares an enemy, cease their movements.   

Punisher 3rd Skill: Fatal Atack

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Weapons: All
Cost:  90 (FP) 120 (SP)
Cooldown: 30s
Target: Monster Duration: 20s Massive damage to one enemy at the cost of sacrificing self SP.  (per 2s HP-500 FP/SP-200)   


Assaulter 1st Skill: Frenzy

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Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self 
Duration: 240s 
Grants a temporary increase to attack power. (Atk+30%)  

Assaulter 2nd Skill: Final Fortress

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Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self 
Duration: 320s 
Grants a temporary increase to defense rating  (Def+25%)  


Mercenary 1st Skill: Excel Charger

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Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self 
Duration: 240s 
Temporary increase in effect of healing potions. 
(Potion Effect+35%)  

Mercenary 2nd Skill: Powerful Element

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Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self 
Duration: 240s 
Temporary increase to elemental resistances. (Elemental Resistances+50)  

Mercenary 3rd Skill: Cry

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Weapons: All
Cost: ??
Cooldown: ??
Target: Monster 
Increases the AP in a certain area and makes them attack the one who cast the spell.    


Browse > Rising Force Online > Skills > Accretia > Warrior
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