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Cora
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Cora Ranger
Level 30 Class Skill Bonus (1st promotion)
Archer 1st Skill: First Strike Shot
Weapons: All
Cost: 60 (FP)
Cooldown: 20s
Target: Another Race, Monster
An attack that deals critical damage.
Archer 2nd Skill: Hold
Weapons: All
Cost: 60 (FP)
Cooldown: 20s
Target: Another Race, Monster
Immobilizes an enemy for a certain amount of time.
Hunter 1st Skill: Extinction
Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Self
Duration: 120s
User becomes invisible for a certain amount of time.
Hunter 2nd Skill: Find Trap
Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Searches the immediate area for traps set by enemy players.
Hunter 3rd Skill: Trapping
Weapons: All
Cost: 0
Cooldown: 0
Sets a trap on the ground using a trap kit.
Level 40 Class Skill Bonus (2nd promotion)
Adventurer 1st Skill: Correct Eye
Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self
Temporary increase to the maximum range of long ranged attacks.
Adventureer 2nd Skill: Precise Strike
Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self
Temporary increase to ranged attack power and accuracy.
Stealer 1st Skill: Blink Illusion
Weapons: All
Cost: 90 (FP) 120(SP)
Cooldown: 60s
Target: Self
Temporary increase to self evasion rate at the cost of attack power.
Stealer
2nd Skill: Fake Death
Weapons: All
Cost: 90 (FP)
Cooldown: 60s
Target: Self
User feigns death, causing enemies to stop attacking.
Stealer 3rd Skill: Heat Confusion
Weapons: All
Cost: 90 (FP)
Cooldown: 50s
Target: Another Race
Reduces an enemy's maximum FP and causes FP costs to rise.
Assasin 1st Skill: Silent Step
Weapons: Throwing
Cost: 90 (FP) 120(SP)
Cooldown: 30s
Target: Another Race, Monster
Damages an enemy by attacking vital organs.
Assasin
2nd Skill: Trap Box
Weapons: All
Cost: 0)
Cooldown: 0
Permanent increase to the maximum amount of traps that can be deployed at any one time.
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