Weapons: All Cost: 240 (SP) Cooldown: 20s Target: Another Race, Monster Sends the user into a frenzy, disrupting the actions of nearby enemies.
Destroyer 2nd Skill: Shield Battery
Weapons: All Cost: 60 (FP) Cooldown: 10s Target: Self and group members Duration: 120s Increases the HP regeneration rate of all group members. (HP Recovery+3000%, SP/FP Recovery+1000%)
Gladius 1st Skill: Mega Shield
Weapons: All Cost: 60 (FP) Cooldown: 10s Target: Self Duration: 120s Temporary increase to self defense rating. Requires the user to have a shield equipped. (Def+20%)
Gladius 2nd Skill: Rapid
Weapons: All Cost: 60 (FP) Cooldown: 10s Target: Self Duration: 120s Temporary increase to self attack speed. (Attack Speed+25%)
Gladius 3rd Skill: Irritate
Weapons: All Cost: ?? Cooldown: ?? Target: Monster Elevate a monster's AP in order to allure it.
Level 40 Class Skill Bonus (2nd promotion)
Punisher 1st Skill: Magnetic Arm
Weapons: All Cost: 90 (FP) Cooldown: 10s Target: Self Duration: 240s Increases one’s strength and accuracy rate for a short period. (ATK+15%, Accurracy+30)
Punisher 2nd Skill: Magnetic Net
Weapons: All Cost: 90 (FP) Cooldown: 40s Target: Another Race, Monster Snares an enemy, cease their movements.
Punisher 3rd Skill: Fatal Atack
Weapons: All Cost: 90 (FP) 120 (SP) Cooldown: 30s Target: Monster Duration: 20s Massive damage to one enemy at the cost of sacrificing self SP. (per 2s HP-500 FP/SP-200)
Assaulter 1st Skill: Frenzy
Weapons: All Cost: 90 (FP) Cooldown: 10s Target: Self Duration: 240s Grants a temporary increase to attack power. (Atk+30%)
Assaulter 2nd Skill: Final Fortress
Weapons: All Cost: 90 (FP) Cooldown: 10s Target: Self Duration: 320s Grants a temporary increase to defense rating (Def+25%)
Mercenary 1st Skill: Excel Charger
Weapons: All Cost: 90 (FP) Cooldown: 10s Target: Self Duration: 240s Temporary increase in effect of healing potions. (Potion Effect+35%)
Mercenary 2nd Skill: Powerful Element
Weapons: All Cost: 90 (FP) Cooldown: 10s Target: Self Duration: 240s Temporary increase to elemental resistances. (Elemental Resistances+50)
Mercenary 3rd Skill: Cry
Weapons: All Cost: ?? Cooldown: ?? Target: Monster Increases the AP in a certain area and makes them attack the one who cast the spell.