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Cora
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Cora Warrior
Level 30 Class Skill Bonus (1st promotion)
Champion 1st Skill: Faith
Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Self
Duration: 120s
Temporary increase to user's attack and defense. (Atk+15%, Def+15%)
Champion 2nd Skill: Power Up
Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Self (Atk+25%)
Duration: 120s
Temporary increase to user's critical damage. ( Citical Rate+20%)
Knight 1st Skill: Relax
Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Self
Duration: 120s
Temporary increase to HP regeneration and defense.
(Def+25%, HP recovery+2000%)
Knight 2nd Skill: Vampire Groan
Weapons: All
Cost: 60 (FP)
Cooldown: 10s
Target: Monster
Damages an enemy and recovers a little of the user's HP. (get 30% of monsters' HP)
Knight 2nd Skill: Disability Forcing
Weapons: All
Cost: ??
Cooldown: ??
Target: Monster
Elevate a monster's AP in order to allure it.
Level 40 Class Skill Bonus (2nd promotion)
Templar 1st Skill: Whirlwind
Weapons : Mace, Axe, Hammer
Cost : 90 (FP) 120 (SP)
Cooldown : 20s
Target : Another Race, Monster
Spinning attack that damages nearby enemies.
Templar 2nd Skill: Grace
Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self
Duration: 240s
Temporary increase to attack and accuracy. (Atk+25%, Accuracy+30)
Templar 3rd Skill: Sprint
Weapons: All
Cost: 90 (FP)
Cooldown: 60s
Target: Self
Duration: 30s
Temporary increase to self movement speed.
Guardian 1st Skill: Power Break
Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Another Race, Monster
Reduces an enemy's attack power for a certain period of time.
Guardian
2nd Skill: Perfect
Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self
Reduces all skill reuse timers.
Black Knight 1st Skill: Hypnotic Power
Weapons: All
Cost: 90 (FP)
Cooldown: 10s
Target: Self
Temporarilly exchange self attack power for defense rating.
Black Knight
2nd Skill: Shout
Weapons: All
Cost: 90 (FP) 120 (SP)
Cooldown: 20s
Target: Another Race, Monster
Causes all enemies to change target onto you.
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